Bam. Right into the deep end. No problem. Tread water, and tell everyone the water’s not that deep. Right? Right?
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Baby raccoon. Cuuuuuuute. But you should have heard the li’l guy when the service came to cart him away for relocation. The guy had to transfer the raccoon from the trap to the box in which he could be transported.
Up until the guy showed up, you’d have thought the baby raccoon would have gone quietly. Cute little scared fellow.
Nah. They sound like the Tasmanian Devil in a blender. You never heard such random, angry sounds that clearly translate into “I’d much rather you did not touch me. Go to Hell. Right now, if convenient.”
Snarling. That’s probably what it was.
Anyhow, the guy finally had to sort of upend the trap onto the box and wait for the raccoon to drop into the box, which he did not do.
One of my cousin’s kids suggested that they gently coax the raccoon with a twig to the backside through the bars of the trap. And after the guy said that might not do any good, it did.
One very angry baby raccoon, off to be relocated to some stretch of Wisconsin woodlands where six others had already been carted.
And maybe the ones that are left will be joining them before they eat any more chickens. Or not.
You’ve noticed, right? I mean, you’re having a good day, the weather’s not bad, you have time to get things done… and you see someone else losing it completely- the guy in traffic, behind the wheel of his car, ineffectually squealing tires when you know he’ll have to slam the brakes on in half a block, cursing at everything from the other side of those car windows. -the lady at the grocery store, demanding to know why the tube of biscuit dough is thirty seven cents higher than it’s supposed to be, and not wanting to hear that it’s the generic store brand that’s priced that way, not the high-end organic non-gluten artisanal imported biscuit dough in the same kind of paper tube.
Apoplectic rage, when it has nothing to do with us in particular, looks suspiciously like an exhausted child’s hissy-fit.
It’s a shame, really, ’cause the energy spent in that kind of apoplectic outburst feels so darned important when you’re swimming in it yourself.
So let’s all remember both sides the next time it happens.
Nobody snicker at the jet powered spitwads flyin’ off of anyone’s… or our own… mouths.
Don’tcha hate those times you say something that seemed reasonable in the back of your head where you never thought about it, but out loud you suddenly realize that you’re an emotional cripple? Man, I hate that.
FUN & GAMES
Finally having the Stanky Creek book done, I had time to tinker with another project that I’ve wanted to fiddle with for a while. It’s the Game that springs from the Book.
My friend Brian plays games- not like chess or checkers, though I don’t doubt that he’s pretty adept at those too- but the kind of Role Playing Games and Board Games that are so elaborate that you actually have to read the instructions to play them. In my family, we usually only play games that the rules can easily be argued and agreed upon without reading a darn thing.
After seeing Brian and his cadre of game-playing hotshots at the last two MidSouthCons, I finally asked him if he’d mind helping me work on a game based on The Great Stanky Creek Snake Oil Outdoorfest. And he agreed to.
So a few months ago, on a Saturday evening that would possibly have been better spent trying to get your books completed, I went over to Brian’s house with a stack of index cards, and a lot of different color pens. Oh, and notes! I had make a couple of pages of notes here and there. We batted things around a while, Brian improvised a neat dice trick to generate some randomized numbers, and a couple of hours later, we had enough info for me to go away and prepare to make this stuff:
These are the bits we used for Stanky Creek Game Beta Test #2. It went okay. There’s probably a better term than Beta Test. What’s the earlier stage before that? Anyhow… We played a round with four Events, got a sense of the pace, found out I’d miscalculated some basic gameplay statistics, and figured that we need one more great big new element for the game to work better. Fun, right?
So, maybe two more beta test rounds, and then contact Brian’s crack team of Gamers for the acid test.
Then… well, then, hopefully we pitch it to a game company that wants to manufacture these things to sell, ’cause if you guys wanna play, you’d have to come here otherwise- it takes forever to build just one set, lemme tell ya!
By the way- the next piece that I need to make before we can test again? A Board. Yep, It’s gonna be a board game with cards now instead of a card game without a board. The layout’s done, but I gotta fill in the daffy stuff that players are required to do, and maybe draw some art for it. No reason for the Beta Tests to be totally ugly, right?
Remember when you were a kid, and you didn’t have any idea how the genders were supposed to get along outside of whatever random instinctive behaviors bubbled up in your partially formed brain, and for what you’d seen in mass entertainment where the primary theme of any visual medium was ‘Sex Sells’?
Yeah, me neither.